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Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 01:13:00 -
[1] - Quote
Tolen Rosas wrote:I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmers got on the team. why are you rewarding people who dont play the game ccp? here is my list whats yours?voicechat default on afk farming gone terrain glitch command structure friendly fire 450% scrambler pistol headshot foolishness assault type 2, b series, vk1 shields vehicle finite ammo vehicle locks only free vehicles should explode mass driver not cqc weapon
Lets see if can do this without getting fired...
First off wait for Uprising Beta Expansion, you won't be as disappointed. Unfortunate if anything got fixed then will not be at the fault of the CPM (well mostly)
Going down the list. I agree with voice settings getting fixed up and the entire system done over just about.
The AFK Issue would love to see the afker's punished, but that would be utterly unfair. The idling nerf should go though but consideration made so that effort and effect gives reward while lethargy gives nothing.
[CCP]Logicloop vai IRC says that majority of the visual glitches are LOD issues to be addressed and adjusted, as for travel and mobility over various angles of dirt he's been working closely with map coders to fix the issues involved with transversting. Logicloop has been working closely with players in IRC to find trouble spots.
I would comment about squad and command structure but I forgot which dev stated it on IRC. Ill have to find out before posting it. I think its [CCP]Foxfour though.
PC has been repeatedly stated in various blogs and answers that it is going to get FF in, I would like to see expanded to all game modes such as high sec instants (but at a penalty for doing it in high sec, ie you get docked for the damage you caused.)
I think they only issue only one I can really get far relaying to CCP is the vehicle related issues in talking with CCP as the dialogue is a bit low lately from IRC.
As for Scrambler I am going to disagree with most complaints the scrambler pistol issues isn't enough to make it a broken weapon. The laser rifle with 4 damage mods behind it seem the most 'broken' at the moment as its not enjoyable to get shot up by one.
As for the Type IIs I am not sure what is going to happen to those in Uprising, I guess we are all going to have to find out.
As for vehicle infinite ammo I would love to have it handled along with capacitor in but there are higher design levels involved in it such as ammo capacity skills and tankers already have a crud tonn of skills to go though. There is also question of how to resupply a tank for example or what exploits can be made because of vehiclized ammo stores. IE recall and call down the vehicle.
Locks are here to stay it wold seem CCP Blam on IRC did have the desire to see MISSILE Turrets being able to lock onto other vehicles. As for my feeling on locks I would like to see the 'window of lock' severely reduced. IE current swarm box 75% nerf.
Hull points I would like a discussion with CCP Blam and Wolfman on and I agree Hull on militia vehicles should be nearly 0 and die instantly when armored out. While infantry get a more reasonable hull amount for when they're downed and something more visible.
Mass Drivers I think they are fine where they are in their use, I just wished that shorter range blasts would have a higher risk of damaging the operator severely so using them like a shotgun should be a bad idea. Assaults don't seem to hit hard though and I would love to see an reactive altimeter sight to help with aiming. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 01:15:00 -
[2] - Quote
DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well.
Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it.
But c'mon guys anything higher level concerns? |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 01:27:00 -
[3] - Quote
For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 01:44:00 -
[4] - Quote
SILENTSAM 69 wrote:Alliance support...
When Dust 514 has the need for alliances expect the mechanics to come in, confirmed multiple times on IRC. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 02:12:00 -
[5] - Quote
Deluxe Edition wrote:Iron Wolf Saber wrote:For those of you who don't understand shields vs armor needs to take a look at eve shield tanking and armor tanking, rarely do you see both being utilitized.
Come uprising with multiple races of suits in the same class you're going to see distinctive differences between the races. You're going to see that every race will have a theme. Just because it is a prototype doesn't mean its entitled to special super powers or amazingly good stats. If its an amarrian heavy it should be mostly armor tank, of course its going to have less shields than a Caldari assault who typically perferr shields of lower levels.
You'll see come Uprising. I would say the infantry sandbox is nearly quadrupled in the next beta expansion. I would like to see a buff to the regeneration speed or self armor repairers. The regeneration differnece btween armor and shields is ridiculous. I would like to see it changed from 2,3,5 armor/sec to something like 4,6,9 armor/sec.
Hopefully the blog from CCP Wolfman will answer most concerns before patch day. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 03:02:00 -
[6] - Quote
Deluxe Edition wrote:is it a SoonGäó blog that will come out the day before Uprising? Or will we get a week to digest the new info?
Well I don't have an ETA and if I had to guess it be after fanfest with the details but the best of the goodies shown off during fanfest. |
Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 03:26:00 -
[7] - Quote
Justin Tymes wrote:Deluxe Edition wrote:Justin Tymes wrote:Thumb Green wrote:Knight SoIaire wrote:mass driver not CQC weapon? Mass driver users can pound away at you with little risk to themselves even with them having no shields & you being close enough to kiss them. And our DPS is horrible in CQC because of the shield nerf. So unless we hit you with a flux, the standard Type 2 Assault with an AR will always have an advantage. That's while risking harming ourselfs do to the splash. Your assuming the AR has anyway of firing at you... when shot at by a mass driver you opponent is blinded by smoke and their gun shakes constantly preventing aiming. So yes dmg might seem low, but it's even lower from you apponent when they only strategy available is to spray n pray in your general direction, or just run away. Also 2 mass drivers on a high point can easily hold most positions and melt anyone who trys to move up. Combine a laser and a MD over a point and you have an inpenatrable fortress. The smoke goes both ways, MD users have to aim at the feat with the smoke up, and aiming at the feat will almost always mean splash for the user in CQC. Let's not paint this black and white, we have to see you first, we have to have stable ground, and we have to manage our range or we die to our own weapons in order to stand a chance in CQC. Nerfing the standard MDs CQC capabilities will make the standard nearly worthless compared to the Assault MD, which has next to no CQC capabilities without the Flux. That's the whole point of the Mass Dirver; to area deny. MD users don't need a nerf, we already have hit detection issues, we will always lose against elevated targets, and people are still hopping over our explosions.
I think one awful issue with MDs, shooting a rail just right and watching the thing sling-shoot down range.
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Iron Wolf Saber
BetaMax. CRONOS.
3557
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Posted - 2013.04.20 04:34:00 -
[8] - Quote
charlesnette dalari wrote:Iron Wolf Saber wrote:DustMercsBlog wrote:chat timestamps pretty basic too. no excuse for it not being in. we should no longer see vanishing nanohives or drop uplinks. we should probably see points for destoying enemy assets as well.
totally agree on the command ladder and finite vehicle ammo as well. Clocks are in Uprising! confirmed by Nullarbor in IRC and i think reddit as well. As for time stamps and warpoints? I going to poke about it. But c'mon guys anything higher level concerns? Iron wolf I have a higher level concern and its more of a Roadmap issue. One of the original features of dust that was announced early in closed Beta and lately we have heard very little about is the commander role and the RTS type gameplay from the mcc. I really think this was going to be another huge differentiator to dust in its market. The last we heard anything about it was briefly discussed months ago in a dev blog. I would like to know if this idea has been scrapped and if not where is it on the roadmap. A lot of mercs have asked recently about things like when the map table will show something meaningful or when wee will be able to place assets on the battlefield like selecting where a CRU is placed at the beginning of the battle by the field commander (which are small pieces of the ultimate FC RTS pie). I would really appreciate it if as our CPM rep you would bring this up with the Dev's and express to them how much this one feature could really make dust even more unique and a very enjoyable way of making the tactical/strategy aspects of the game a way to attract an even broader audience. Thanks and on a side note I may not always agree with you but certainly you would have been on my short list if we had to vote for CPM members. Quote: Mithridates VI DUST 411
I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communicate community feeling to CCP
I agree completely and this is exactly why I say that I would have voted for iron wolf as he has been very involved with the community already. I also think he has done so with no agenda other than trying to improve the game. I don't believe everyone elses motives have been as transparent.
Last mention of commander role via IRC was for 2013 winter at the earliest when corporations can start to afford to lose their own MCCs at a 120 million isk price tag. Low Sec CP is just CP Lite in reality, with npc hand holding still. Null CP will be pure sandbox hopefully. Other than that I have nothing new. I fear by the time you get to hear about it I will no longer be seated and the minutes will be out after the feature launches. |
Iron Wolf Saber
BetaMax. CRONOS.
3559
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Posted - 2013.04.20 04:49:00 -
[9] - Quote
While I can agree commander mode is important it is no good if the shooter part of the game still sucks. Thus its further down the food chain from simple quality of life issues for the soldiers on the battlefield. |
Iron Wolf Saber
BetaMax. CRONOS.
3562
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Posted - 2013.04.20 05:31:00 -
[10] - Quote
charlesnette dalari wrote:Iron Wolf Saber wrote:While I can agree commander mode is important it is no good if the shooter part of the game still sucks. Thus its further down the food chain from simple quality of life issues for the soldiers on the battlefield. Oh I certainly concur that there are more pressing issues that need more immediate attention (i wouldnt necessarily agree the shooter part of dust sucks but perhaps Needs improvement). I just hope that doesn't cause this feature to be lost and hope that you will express its importance. This is also why I said it was more of a roadmap concern since I don't expect it to be immediate but I also hope it isn't pushed so far out that it becomes forgotten.
I don't think I'll see the feature in my term but I do expect to see it eventually and will be in regardless of what happens.
Features you should be more concerned about getting shoved off the shelf. Would be things like industry, true random map generations, adhering to the pay optional marketing, trophies, certificates, NPE, true open player markets, nuance of player corp and a few other 'high cost low impact' features. |
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Iron Wolf Saber
BetaMax. CRONOS.
3572
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Posted - 2013.04.20 12:35:00 -
[11] - Quote
Reiki Jubo wrote:Tolen Rosas wrote:r u seriously crying that ur tank needs unlimited rounds because supply depots might get exploded? gg its not like that ever happens to infantry or anything..............oh wait. QFT!!! tanks is basically a super heavy. cant have unlimited rounds too. If the CPM cant get basic stuff like FF, chat stamps, voicechat on its worthless.
Yeah I mean what if the devs are already adding those things? CPM would be better suited for higher level stuff.
Also some of you do know I make about 101+ minor complaints every patch just about. |
Iron Wolf Saber
BetaMax. CRONOS.
3576
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Posted - 2013.04.20 13:44:00 -
[12] - Quote
Takahiro Kashuken wrote:Prius Vecht wrote:Takahiro Kashuken these ideas are pretty bad, your reasons support why we actually need the change.
1. I agree u should have the ability to store extra ammo. it should also take up a lot of cpu/pg like a nanohive does. but u whine about not being able to be self sufficient and about having to depend on others. just like the heavy, powerful assets on the battlefield that are totally self contained fortresses is poor design. vehicles need finite ammo for the same reason heavies cant carry equip.
2. everyone support vehicle locks. they will be here sooner than later. ejecting probably coming soon too.
3. theyve already confirmed logi lavs and these could easily resupply tanks.
4. logi lavs same as nanohives. when unlimited vehicle ammo taken away imo tanks should be able to use nanohives.
5. dumb question. the solo av guy dies 10x trying to kill a tank and does it maybe 10% of the time. u lose credibility when u complain about stuff like this.
6. no, it doesnt make vehicles weaker it makes them balanced. 90% of the time supply depot get destroyed its by tanks! why? because they could care less since they have unlimited ammo! and vehicles shouldnt have to reload imo. 1. Wrong - A cargohold does not take any PG/CPU, it is a space in any vehicle to store loot and ammo in general in EVE, plus its a vehicle what car or plane doesnt have room to hold extra ammo? 3. Logi LAVs are weak to any kind of AV, to rely on a bluedot to give me ammo no, to rely on a squad member or member of the same corp/alliance i could get behind but LAVs need to be better in general 5. Wrong - i have solo'd many tanks and done it the 1st time, i rarely need 10tries to do it and i can just keep pinned behind ther redline instead 6. It makes them weaker because we dont have several mechanisms in place so bluedots will waste ammo, relying on bluedots is even worse and we dont even have a vehicle nanohive or LAV vehicle nanohive mod or whatever Until locking and eject mechanisms and cargoholds are in place for all vehicles then i wont support it because i cannot control who is in my vehicle and its pure BS that i cannot stack up on ammo in my bay
Actually additional cargo space can be stressful on power cores, In eve the cpu is required to manage the plank bubble, a special bubble that has stopped expanding with the universe.
I have seen the tough as a nut LAVs they are able to survive quite a bit amount of abuse.
Most tanks that are idiots are solable, the smarter pilots would know to blow up the supply depots because AV cant abuse them depots to kill the tanks.
I will agree that giving tanks and vehicles ammo changes quite a bit with the game and how its played. I would like to see some support in first to make it possible like vehicle depots. |
Iron Wolf Saber
BetaMax. CRONOS.
3576
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Posted - 2013.04.20 13:50:00 -
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Django Quik wrote:Ignoring nonsense about certain play styles needing buffs/nerfs, I think one higher level thing that should really be pushed is PVE content. I understand that it is being worked on and they really want to make it engaging and enjoyable but it really needs to come sooner rather than later. The new game mode would give Dust so much more depth and allow people bored of the same old old pubstomps and redlinings something else to do.
I am not sure about how fast it can pushed but I would be more interesting on how its pushed though. Who what when where why sort of questions. |
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